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Q: [FAQ Question] How does scoring work? There are five ways to score points in a wrestling match: 2) Escape - (1 point) You score one point for getting
away or getting to a neutral position when your opponent has you
down on the mat. 3) Reversal - (2 points) You score two points when
your opponent has you down on the mat and you come from
underneath and gain control of your opponent. 4) Near Fall (Back Points) - (2 or 3 points) You get
near fall points when you almost but not quite get your opponent
pinned. A near fall (near pin) is when... one shoulder touches the mat and the other shoulder is at
a 45 degree angle coming down to the mat, or... the wrestler is held in a high bridge or back on both
elbows. If a near fall lasts for two seconds, you get 2 points. If a
near fall lasts for 5 seconds, you get 3 points. 5) Penalty Points - (1 or 2 points) Your opponent is
awarded points if you commit the following infractions. Grabbing clothing, the mat, or the headgear
Incorrect starting position or false start
(You get two cautions before points are awarded). Locked or overlapped hands: If you are down on
the mat in control of your opponent, you cannot lock or
overlap your hands, fingers or arms around your
opponent's body or both legs unless you have your
opponent in a near pin, or your opponent stands up and
has all his/her weight on two feet. Leaving the mat during the match without the
referee's permission Figure 4 head scissors from the neutral position.
A: [FAQ Answer]
1) Takedown - (2 points) You score two points for taking
your opponent down to the mat and controlling him/her.
both shoulders are held for two seconds within four inches
of the mat, or...
The first and second time you are penalized, your opponent is
awarded one point. The third time you are penalized, your
opponent is awarded two points. The fourth time you are
penalized, you are disqualified. (Except for illegal starting
position or false start - you are cautioned twice, then one
point awarded for each infraction, but you will not be
disqualified).
Going off the mat to avoid wrestling ("fleeing
the mat.")
Q: [FAQ Question] How many periods in a match?
A: [FAQ Answer] Normally three. More if overtime is required. See
the discussion below on sudden death and extra periods.
Q: [FAQ Question] How does team scoring work?
A: [FAQ Answer] For Duals and most tournaments, it is as follows:
Fall,
Forfeit, Default, Disqualification - 6 team points
Technical Fall (getting ahead of your opponent by 15
points ends the match) - 5 team points Major Decision (winning the match by 8 - 14 points) - 4
team points Decision (winning the match by fewer than 8 points) - 3
team points Q: [FAQ Question] Please explain the
wrestling rules and scoring criteria. In reference to out-of-bounds situations, a wrestler can be
awarded a takedown as long as he or his adversary is in-bounds.
Remember, the line around the mat is out-of-bounds. And don't
forget, a takedown can be awarded if the scoring wrestler's feet are
in-bounds and touching the mat. In years past, the scoring
wrestler's knees had to be in-bounds. When the takedown is a achieved, the offensive man receives two
match points. The double-leg drop, single-leg sweep, fireman's
carry, arm drag, snapdown and pancake are just a few types of
takedowns. THE ESCAPE: THE REVERSAL: Remember, one match point is awarded for an escape and two match
points are given for a reversal. THE NEAR FALL: The top wrestler can score two points by holding (for two
seconds) the bottom wrestler in any of the above noted positions.
Furthermore, if the offensive wrestler can secure a near fall for a
continuous five-second period, he would then be awarded three match
points for the maneuver. Note, the official usually indicates a near-fall situation with
an angular sweep of the arm, each sweep designating a second, but he
will not signal any points until the near-fall hold is terminated.
In reference to the out-of-bounds line, if both shoulders are
partially in-bounds or one shoulder is completely in-bounds, a near
fall can be scored. The half-nelson, cradle, three-quarter nelson, and armbar series
are near-fall maneuvers that can ultimately lead to a "fall." Normally, the offensive wrestler (the man in control) scores the
fall. However, if the offensive grappler's shoulders are somehow
placed on the mat for the required time, a fall is awarded to the
defensive wrestler. Finally, in reference to the out-of-bounds line, if the shoulders
are partially in-bounds or one shoulder is completely in-bounds, a
fall may be called. Illegal maneuvers are penalized in the following manner: first
and second offense - one match point for opponent; third offense -
two match points for opponent; and fourth offense - disqualification
from the match. Note, a wrestler applying a legal hold shall not be penalized if
his adversary turns it into an illegal hold. And whenever possible,
an illegal move should be prevented by the official rather than
penalized.
Furthermore, if a hold is utilized for the sole purpose of
punishment alone, the referee may see fit to declare unnecessary
roughness. Such perpetrations as striking, kicking, butting with the
head, elbowing, and forceful tripping are examples of this
infraction. Normally, the violator would be penalized as follows: first
offense - one point; second offense - another point for his rival;
third offense - two points for his adversary; and fourth offense -
disqualification. However, when the official believes the unnecessary roughness of
the wrestler to be totally inexcusable, he can indicate a "flagrant
misconduct" signal, which is an automatic disqualification and the
deduction of ALL team points scored in the event. For example, a
sucker punch to the jaw would fall under this category. "Intentionally Going Out-Of-Bounds" -- If either wrestler goes
out-of-bounds to avoid wrestling his opponent for any reason (except
when near-fall points are scored), this technical violation will be
enforced. "Grasping of Clothing" -- A contestant may grab nothing but his
opponent while wrestling or this encroachment will be called.
Furthermore, when a wrestler grasps his adversary's uniform to
prevent him from scoring , the appropriate penalty point(s) will be
given along with any points his opponent may have obtained. "Interlocking or Overlapping Hands" -- The offensive (or top)
wrestler may only lock or touch hands around his opponent's body or
both legs when he is scoring near-fall points or his antagonist
stands up. If his rival scores points while he commits this
violation, his opponent would also receive the stipulated penalty
point(s). Note, the official can only stop the match to award
point(s) when the bottom man is unable to gain an escape or reversal
due to interlocking or overlapping hands. "Incorrect Starting Position" -- If a wrestler assumes an
incorrect neutral or referee's position, a technical violation
would be called. This also includes false starts in both situations.
Note, unlike other technical violations, the first two offenses are
"cautioned" (The official will form a "C" with his hand.), and then
penalized if the infraction occurs again. Furthermore, this
technical violation is not on the "progressive penalty chart." Thus,
a wrestler can not be disqualified for an incorrect starting
position or false start. "The Figure-4 Head Scissors" -- The figure-4 head scissors is a
technical violation in the neutral position. UNSPORTSMANLIKE BEHAVIOR OF WRESTLERS: Situation One -- If the wrestler is unsportsmanlike during the
bout, his opponent would be awarded match point(s) in the following
manner: First Offense - 1 point; Second Offense - 1 point; Third Offense
- 2 points; Fourth Offense - Disqualification from the match. Situation Two -- If an unsportsmanlike act occurs prior to the
first period or after the third period (or fall), the offending
wrestler's squad would lose one team point. On the second offense,
he would be asked to leave the premises and his squad would lose
another team point. (Note: Flagrant misconduct at any time would result in immediate
disqualification from the dual meet or tournament and the deduction
of ALL team points earned.) Take note. When a coach's initial action is "flagrant" in nature,
he would be expelled immediately (with the loss of two team points)
for the duration of the dual meet or the tournament. The Spectators -- No fan may react in an unsportsmanlike manner
toward the referee or the opposing coach or wrestlers. This
unbecoming response can result in removal from the gym, fieldhouse
or arena on the official's comment. Important point, neither team
would be penalized for misconduct of an over-zealous spectator, and
it is up to the home management to remove the offender. If there is a disagreement between the two, the main official has
the final say in the matter. Note, coaches are not permitted to
address the assistant referee while the match is being contested. Q: [FAQ Question] How does Sudden Death
work? SUDDEN DEATH IN DUAL MEETS AND
TOURNAMENTS: Q: [FAQ Question] What about the hand
signals?
A: [FAQ Answer] THE TAKEDOWN:
The objective of wrestling is to pin your opponent, but it usually
involves a takdown to accomplish this goal. As a matter of fact, it
has been proven statistically that the wrestler who executes the
first takedown in a match will win the match 85 to 90% of the time.
What is considered a takedown? Well, to set up a takedown, the
wrestlers must be working from the neutral or standing position; a
situation where neither wrestler has control. Then a takedown is
scored when one of the wrestlers gains control over the other,
causing his opponent's supporting points (the area or areas in which
most of the body weight is placed) to be the knees, thighs,
buttocks, or hands.
The wrestler in control or on top is referred to as the offensive
wrestler, while the wrestler on the bottom is the defensive matman.
Keep in mind, only the defensive man can score an escape or
reversal. For the bottom man to secure an escape, he must place
himself in the neutral position, causing his opponent to lose
control. The defensive wrestler may also be awarded an escape going
out-of-bounds if his adversary is in-bounds at the completion of the
move. The official will indicate one point for the wrestler who
earns an escape. The stand-up, forward or granby roll, sit-out
turn-in, and sit-out turn-out are examples of escape maneuvers.
The defensive wrestler may procure a reversal by moving from the
bottom position to the top position, gaining control of his opponent
either on the mat or on their feet. Like the escape, a reversal can
be obtained crossing the out-of-bounds line if one of the wrestlers
is in-bounds. The referee will designate two points for a reversal.
The switch, side roll and peterson roll are examples of reversals.
Only the offensive (or top) wrestler can score a near fall. He may
do so by causing the defensive wrestler...
(1) to spring into a high bridge,
(2) to lean back on his elbows,
(3) to expose his shoulders four inches or less to the mat, and
(4) to have one shoulder on the mat and the other 45 degrees or less
above the mat.
THE FALL:
The fall (or pin) terminates the match and no individual match
points are necessary. Of course, the winner's squad receives six
team points. Now a fall occurs when both shoulders are forced to the
mat for a period of two seconds in high school and only one second
in college. The official mentally counts this time and indicates the
fall by slapping the mat.
ILLEGAL HOLDS:
The best definition for an illegal hold would be "any maneuver used
that could cause bodily harm intentionally or not." Examples of
illegal moves include full nelsons, overscissors, back bows,
headlocks (without an arm encircled), forceful trips, pulling a
thumb or less than four fingers, holds that restrict breathing or
circulation, and any holds used for punishment alone.
UNNECESSARY ROUGHNESS:
Any intentional act that is hazardous to an opponent's physical
well-being is considered unnecessary roughness.
TECHNICAL VIOLATIONS:
There are six technical violations in wrestling and all but one are
penalized in the following manner: First Offense - 1 penalty point
(for opponent); Second Offense - 1 penalty point; Third Offense - 2
penalty points; Fourth Offense - Disqualification. "Leaving the Mat
Proper" -- No wrestler may completely step off the wrestling mat
without permission of the referee.
The unsportsmanlike rule for contestants covers two situations in
which the penalty is administered differently. They are as follows:
UNSPORTSMANLIKE CONDUCT OF COACHES AND SPECTATORS:
The Coaches -- No coach can be disrespectful during competition. If
such were the case, the official would deduct one point from the
violator's team. On the second offense, the perpetrator would be
removed from the premises for the duration of the dual meet or
tournament session.
THE ASSISTANT REFEREE:
An assistant referee may be utilized during competition, usually
during tournament action. He is allowed the same mobility around the
mat as the referee. Furthermore, the assistant referee can talk to
the main official as the match is in progress and help in making
calls. He can also signal locked hands and the grasping of clothes
technical violations. However, all other calls must be made by the
main official.
OFFICIAL'S JUDGMENT CALLS:
If a referee misapplies a rule, say giving three points for a
takedown instead of two, the coach may certainly confront him
regarding the matter. However, the coach can not question any
judgment calls made by the official. When he does, the referee will
first warn him for misconduct, the second offense will cost the
coach a team point, and with the third offense, the coach will be
asked to leave premises for the duration of the dual meet or
tournament session and another team point would be deducted.
THE LOWERING OF SHOULDER STRAPS:
The lowering of shoulder straps while on the mat is considered an
act of unsportsmanlike conduct. The only time it would not be
penalized is if the wrestler received permission from the official
to do so. Should this infraction occur before wrestling has started
or after the completion of wrestling, it would be a deduction of one
team-point from the offender's squad. However, if the offense takes
place during the match, the violator's opponent would receive a
match point.
A: [FAQ Answer]
No longer will there be ties or draws for individual matches.
Instead, the overtime tie-breaker will be utilized to determine the
winner. The new procedure, as revised for the 2006-07 season, is as
follows.
Scenario: The the first three periods end up in a tie, 1 to 1, with
Wrestling A scoring the first escape.
Sudden Victory (Overtime Period): During tournament and dual
meet action, when the wrestlers are tied at the end of the three
regular periods, they will then wrestle an overtime period which
will be one minute in length with no rest between the regular match
and the overtime. The overtime period will begin with both matmen in
the neutral position. The wrestler who scores the first point(s)
will be declared the winner.
If no winner is determined by the end of the one minute overtime
period, 30-second tie-breakers in the referee's position will be
wrestled.
Tiebreaker I:
The disk is tossed to determine the wrestler who has choice. The
wrestler who wins the toss may choose top, bottom, or defer (Neutral
cannot be chosen). Wrestler B wins the toss and selects down. As
soon as the referee blows the whistle, Wrestler B scores an escape.
At this point, the match continues to the conclusion of the of the
thirty seconds. Before the end of the first tiebreaker, Wrestler B
also scores a takedown. The score at this time is Wrestler B: 4 and
Wrestler A: 1.
Tiebreaker II:
It is now Wrestler A's choice; he also selects down. During the
second tiebreaker period, Wrestler A likewise scores an escape and a
takedown. The score is tied 4 to 4.
Ultimate Tiebreaker:
At this point, Wrestler A is given the choice of position because he
scored the first point (an escape) in the match. There is no
neutral, but the wrestler may defer. The Ultimate Tiebreaker winner
is determined the same as in the past. The wrestler who scores the
first point(s) in this 30-second tie-breaker will be declared the
winner. However, if no scoring occurs during this time, the top
wrestler will be declared the winner. If Wrestler A rides Wrestler
B; Wrestler A wins with the ride out point. If Wrestler B scores,
Wrestler B wins.
Points of Emphasis:
1. At any point during the three-tiebreaker process, the match is
over if a fall occurs.
2. In Tiebreakers I and II, stalling will be call the same as in the
regular match and Overtime Period.
3. As in the past, stalling will be indicated differently in the
Ultimate Tiebreaker. A wrestler will not be warned or penalized for
stalling when he controls his opponent with a traditional riding
maneuver.
A: [FAQ Answer]